Birth of the movie
Project
"When you approach a period film, you
have to recreate everything," explains director/producer John
McTiernan. "If we were doing an action sequence on a street in
Los Angeles, we would just pick the location and fill in the blanks.
But with this film we have to fill in every single thing."
The filmmakers did extensive research
into the time period they were depicting and also took committed
effort to use similar materials and means of construction for
the environment and clothing used in the film. Yet they were also
aware that the goal of their work was to create the background
for an action feature film and they chose not to be enslaved strictly
within the confines of their own research findings.
"The designs for the buildings and the
costumes and the weapons used are not all exactly historically
accurate," says novelist/producer Michael Crichton. "This is,
in part, a fable and so our wish was to give it the right flavor
and to capture the essence of the time period."
"We were mostly concerned that we stayed
accurate to the geography of the imagination," relates John McTiernan.
"One of the best examples of how this concept plays out is with
the costuming for the warriors. These were twelve pretty tough
guys who made their living as mercenaries, traveling all over
Europe. Contemporary audiences bring their own connotations to
interpretation of costuming. For instance, there was no notion
that these warriors were men in tights. Even if a piece of costuming
might be historically accurate, it might have been emotionally
wrong. Our aim was always to create an authentic feel and environment
for the story, and one that supported the depiction of the characters
and the action."
"As part of JohnТs concept for the action
sequences, he wanted the warriors to be able to walk in and out
of the buildings, all in the same continuing shot," relates Dowd
of McTiernanТs plan for filming. "With that in mind, our production
designer Wolf Kroeger had to design almost every building on the
site to work as an interior and exterior set and not simply as a
facade of scenery."
"I think Wolf Kroeger is mercilessly energetic
and tireless," praises McTiernan of his production designer. "He
is one of the best designers IТve ever worked with."
"Building something amidst all of the
elements is much more exciting," enthuses production designer
Wolf Kroeger. "If you were to do this film in a studio, it would
never have the same quality and feel that it did being on location,
out in the mud and dirt and the miserable weather. The terrain
was huge and hard to get a hold of at first, but it also brought
everything alive. You begin with a concept and start to carve
and build things, and the land and the materials help you to make
something very organic and real. The shapes and the colors are
all based on the trees and the surroundings.
"The Greens crew sometimes reached 50
and 60 strong, and they played a major role in this film for almost
every department," continues Kroeger. "Besides clearing trails
and making roads and paths safer for smaller vehicles, they recycled
the brush and debris, collecting bark, ferns, leaves and all sorts
of natural material for the design departments to work with."
Speaking about his preparation for the
design of the film, Kroeger says, "As you do research about this
time period you realize that there is surprisingly little information
about it. You get conflicting opinions and suppositions depending
on the source you seek. This is not a documentary, so in a sense
one of the strongest directives comes from the script and what
the physical requirements are from the story. That can be very
freeing as well, because, with hundreds of people working together
using these materials and with the purpose of creating something
functional and engaging, who is to be sure it wasnТt, in fact,
very much like this?"
Construction on the Great Hall, the main
log long-house building of King HrothgarТs settlement, took thirteen
weeks of work by over 200 carpenters to complete. Towering 47
feet in the air and encompassing 12,000 square feet of interior
space on the ground floor alone, the hall is also surrounded by
numerous village dwellings.
"The scope of this film is amazing in
terms of the wardrobe and the weapons and buildings that had to
be created," says Ned Dowd. "None of these things exist. The challenge
was not only to have the articles made, but to create the workshops
for wardrobe, props, set dressing and other artisans to create
the quantities we needed."
"We even created our own sawmill in addition
to having two others that we had contracted to provide us with
custom work," explains construction coordinator Doug Hardwick.
"We needed very wide planks with the bark still on them, and that
is not standard supply at the local lumber yard. In total, and
just for the Great Hall, we used over 500 tons of wood for set
construction, about 560,000 board feet."
"We needed three ships for the story,"
says director/producer John McTiernan. "I had assumed during pre-production
that we would just take existing boats and put a scenery arrangement
around them. Yet it turned out that the simplest or at least the
most functional idea was actually to build the ships in the way
they had been built a thousand years ago."
Ned Dowd notes, "We eventually built a
95-foot ocean-going vessel, a 95-foot river boat which had a much
smaller draw in terms of where the boat could operate, as well
as a 65-foot smaller boat. They were all built to scale in terms
of the ships of that period and with 18 oars on each side. We
had a champagne-bottle launch for them when they went into the
water, and it was quite an impressive sight to see."
Construction coordinator Doug Hardwick
was also impressed and excited with the results, saying, "I have
never built anything in the way of scenery that came close to
what it felt like to be on those ships. It was a delight. We built
them to the specifications from one thousand years ago and so
we really had recreated a piece of technology, because all a boat
really is, is a shape. They had the same shape and the same weight
and they handled beautifully. It was hard at first to convince
some people that they were stable. But my philosophy was, if the
Norsemen had sailed them across the Atlantic, they had to have
had a pretty good design to begin with."
Local carvers, including the renowned
Native American carver Max Chickite, were recruited by the production
as well. Director/producer John McTiernan notes, "When we hired
artisans and carvers to create some totem poles for HrothgarТs
settlement, we asked them to use exactly the same techniques they
would normally use, but to exchange their traditional forms with
Nordic motifs. For example, instead of a whale, they carved eagles.
They had no difficulty translating the designs and the totem poles
they created were quite spectacular additions to the environment.
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